There are three different basic license types available as listed below:
Node-Locked (NL) licenses have no seat count associated with them, but they are limited running on (node-locked) to a particular HostID. This means there is no limit on the number of instances of the code running at once. For example on a node-locked workstation license, any number of people can be post-processing results at once.
Named-User (NU) licenses also have no seat count associated with them. This means there is no limit on the number of instances of the code running at once. However, execution is limited to the particular named user. Named users will still have a cluster or workstation license, depending on the number of processors they need to use. This is the most powerful type of license for a single US3D user.
Floating Licenses (FL) have a seat count associated with them. To run the code, a license must be checked out from the license server, and there are a fixed number of license seats available, depending on the number that were purchased. Once the code completes, the license seat is returned to the pool to be checked out by another user.
There are currently two levels of available processor limits:
Workstation (WS) licenses are limited to running on 16 cores during a single instance.
Cluster (CL) licenses have no associated processor core count.